Now that the animations are working (I figured out how to solve the tweaking issue). It now becomes my pleasure to bind our rig to each of our characters, This is a somewhat tedious process where each vertex is assigned a weight from 0 to 1 which indicates how each bone in the skeleton deforms the mesh.
After each character is rigged I will be able to begin their animation cycles. Currently I have rigged and weighted one of our Tank characters. Check it out below.
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