Tuesday, November 23, 2010

It's ALIVE (Animations are Working)

Well we have officially gotten our custom animation to function in our model viewer, which means that it will work int the game. There are a few weird things going on though. One foot on the character tweaks out, and the left side of the characters body seems to have shrunk in comparison to the left, this is very strange in the sense that it has messed with the geometry. So moving on from here, we need to figure out how to call different parts of the animation in the code, because we will only have one FBX file for all the animations. We also just need to start getting our characters completely modeled.

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