Thursday, November 4, 2010

FBX transfer issues

As of right now I've hit a wall. I am trying to figure out how to export complex rigs with animation from Maya as FBX files so that they can be used in the game. After further research into this issue I am coming up with inconclusive results. It seems that I am able to export and mesh and as long as the animations are associated with the mesh itself they work in the game, such as what was demonstrated in the prototype. It seems that the instance a rig is associated with the mesh it presents all kinds of problems.

On a side note I am still teaching myself how to rig, just waiting on the other members of the art team to come up with some models. On my test rig I have a full IK system on the arm that stretches, this rigging experience has been valuable because I have encountered issues that will be easily avoidable when I set up a rig for our actual characters.

No comments:

Post a Comment