Tuesday, November 2, 2010

Rigging the Arm

I have successfully gotten the SVN to work on my workstation at home, therefore we can now attempt to set up a pipeline for testing animations in the game. On another note I am continuing work on my test rig.

It is necessary to create a strong rig that is not going to break. This rig is almost entirely IK and this is very much necessary for the feet so that I can animate properly.

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