Monday, November 8, 2010

The infinite animation issues

Dan has successfully added animation code to our model viewer, as of right now we have found an FBX file that someone has animated a character walking. That seems to work successfully.

I have imported that model into Maya in order to search for clues as to how the working animation functioned in Maya. What I found was a little counter intuitive. It seemed as if the animator was no using a rig at all and was actually animating the joints themselves.

I did an animation test which can be viewed below, using our our base character model I put a skeleton in the mesh and did some quick skinning, and then created quite possibly the worst walk cycle ever conceived by man haha.

Finally after a few hours of work and then actually having our character "animated" in Maya, I exported him out as an FBX file (still receiving warnings) and once again  I am still getting errors. This time it's saying there is an input skeleton error whatever that means.

So still not much progress, I'm going to work on contacting the team that worked with 3D last year and figure out what they possibly did to get a functioning 3D model.

All this technical stuff is getting exhausting......

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