Thursday, November 18, 2010

Animation Success

The animation is so close to being up and running, I can feel it. I have successfully rigged, animated, and exported an FBX file using our basic model. All of this is up to the specifications of the Digital Tutors tutorial where they successfully imported a character into XNA. I know that this is going to work because all of the strange errors that were appearing the last time I went through this process are gone. The only challenge that remains is this mysterious "Take" issue. In the example animation character that XNA provides there is a name called Take1 associated with the FBX file, in other words the animation is named and then is called upon in the code. I thought I had exported the name of my animation clip with the FBX file but it doesn't seem so, therefore we will continue moving forward from here and hopefully have animations working very soon.

Check out my animation below.

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