So as of our last class meeting, we were stuck as to how we were going to move our animations out of Maya as an FBX file and into XNA. While we have not successfully gotten one of our animations to work in XNA yet, I have made progress in researching how we can possibly accomplish this. After contacting the Beware of Dog team I discovered that they were baking their animations in Maya. This was enough of a hint for me to go out to several forums and read up on how others were experiencing the same issues that we were.
This in turn led me to Digital Tutors, although it is not free, the link below is a step by step guide on how to create a pipeline from Maya to XNA. I have followed the guide on how to export a mesh from Maya on multiple rigs however it still has not produced a successful result. I still feel that this guide offers the best bet on how to solve this issue. Dan also has the ability to access the training, therefore we can look for any hints on the code side as well.
I believe we are inching ever closer to finally having a working animation.
Here is the link to the Digital Tutors tutorial.
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