Thursday, February 10, 2011

Animation, Animation, Animation

Now both of the big creeps are working in our model viewer and ready to be put in the game. The smaller (main creep) has been giving me some problems with the paint weights and is taking some time, however I really want to finish up the animation on him tonight.

Tuesday, February 8, 2011

One Liners....

So for the end of this sprint I've gotten our big creep rigged up, and with a run cycle, our main character is animated in the game now, and while it could use a little tweaking it is working pretty well. Along with that I did some extensive research on youtube to find 30 one liners for our main character (mostly schwarzenegger quotes).

Some favorites are

Get to ze choppa!
You killed my father...big mistake!
Remember when I said I'd kill you last...I lied!
Get down or I'll put you down!

and my all time favorite....I'm going to ram this into your stomach and break your goddamn spine!

Thursday, February 3, 2011

On the brink of the final sprint

By next Tuesday I plan on having the creep character rigged and animated, the final character that will need animation is the big tank creep character. All of this will be done by the end of our final sprint. All the animations should be implemented into the game by beta.

Monday, January 31, 2011

Main Character Animation

So after some discussion with the art team, we have decided to animate the legs separate from the body of the main character and add the top half in the code. Here is a still of our animation working in our model viewer.

Thursday, January 27, 2011

Rigging Characters

The characters that have now been completed now have the rigs fully attached. Stay tuned for some animation on Tuesday.

Tuesday, January 18, 2011

Waiting on Assets

At this point with our animation, we are trying to figure out a way to have our character swivel while the player is running. The most intuitive way the art team has come up with is to animate the character's legs only and then put the torso on top of it in the code. I may just be animating a pair of legs from now on. Kind of makes my job easier in a way although I fear we may have problems using this method in the future. Just waiting on some finished models now. Then I can weight them and animate them.

Saturday, January 15, 2011

Gettin back into it

I definitely neglected to update this earlier this week. After the long break it will be great to get back into working on the animations. The key for our team now is to finalize our pipeline so that we have no trouble adding new animations.