Thursday, December 9, 2010

Final Alpha Version

I'm really pleased with how our game has progressed and I am excited to continue animating the characters for the game. The hardest part of this whole process was establishing my workflow and the pipeline from Maya to XNA. Now that these two things have been established it will be easier to create various animation cycles for the game. There are just a few more bugs to work out, but animations are officially working.

Thursday, December 2, 2010

Rigging Those Characters

At this point I have the main character rigged up and ready to animate, the next step is to have the creep character rigged. Then it's necessary to get them all walking. I will get all of this done in time for the alpha demo.