Sunday, October 31, 2010

Missed Blog Update

Forgot to update this last Thursday. Been animating like crazy this past week. I have created a simple run cycle for our game with a generic character. The challenge that our team is facing now is attempting to export an FBX file from Maya and then put that animation into the game.

Tuesday, October 26, 2010

test_rig

So I'm in the process of learning to rig 3D characters. For my test rig I have completed the spine. This is a very clean and advanced IK spine rig in that you are able to stretch the spine and the mesh will stretch along with it. The spine rig also imitates FK when you bend the character forward. Watch the demo below.

My plan with this character is to use him for a test animation in our game. The other artists on my team should be working on 3D models which will later be implemented once I have rigged them.

Tuesday, October 19, 2010

Character Rigs

So it has been a while since I've posted anything because of fall break.....our group is going to be using Maya to create the art assets for Creep Commando. I have been appointed the designated rigger of the group but.....I don't know how to rig haha. No fears though I am teaching myself with tutorials, one of which is the Gnomon Workshop's Puppet Rig DVD. I have a basic bi pedal mesh which I have completed a skeleton for. The rig is very clean and will work well once I've attached all the controls. Ready for all kinds of awesome animation.

Here is an image of the skeleton

Thursday, October 7, 2010

Creep Commando

I think I failed to mention that I am part of the Creep Commando team for the rest of the school year. Today we should be determining what the most important features of the game will be and what each of our sprints will be for the rest of the semester so that we will have a release available by December.

Wednesday, October 6, 2010

Blog Postinggggg

So I definitely neglected to post last time before classsss....Sorry Bob. Does anyone else even check these? Anyway as of the last class we are determining all of the features we would like to include in our game. From the looks of it I will be the groups token animator/rigger guy. Should be all kinds of fun.

Thursday, September 30, 2010

Final Team Announcement

I've voted to work on the Gravity Shift game as I feel they received very positive feedback from the professionals and they have a creative concept. I suppose I will find out which team I will be on by the end of the class period. I feel like I can an asset to the team with my artistic skills.

Tuesday, September 28, 2010

Today is the day

Today we pitch our game to a panel of distinguished experts. I'm excited about our presentation and I am proud of the work that our team has put in. If our game does not get selected I still feel that it was a valuable experience for me to animate a flour sack. As for presenting the art style for the game here is a picture of several of the models I created in Maya for the game.